BLOOM

A communication aid

ABOUT: Guided by Carl Ledbetter, adjunct professor and Senior Industrial Designer at Xbox, I was challenged with creating a device aimed at improving mental health.

TEAM: Individual Project

DURATION: 10 weeks

Sense the presence of your loved ones across distance, enabling casual conversations.

A product for individuals seeking connection while living alone.

Hazel Smith

Age: 78

After her husband's recent passing, she struggles with grief and adjusting to living alone, seeking emotional support from her sister who lives across the country.

Melissa and Daniel

Age: 33 and 35

After five years together, Melissa must temporarily move away due to a new job, causing them concern about growing apart.

27%

Americans live alone

75%

couples report phones distract from deep conversations

36%

Americans report “serious loneliness”

During conversations, the presence of a cellphone diminishes engagement quality.

Product goal #1

Remove dependency on phones and distractions.

Product goal #2

Help people connect.

Design Development

Comforting

Convenient

Accessible

  • For optimal accessibility, understanding the most comfortable physical interactions was crucial.

  • Experimenting to find a comforting form that blends within a variety of locations around the home.

Create groups to connect with close friends and family.

Simple interactions.

Flickering light signaling the presence of your loved ones.

Convenient cord storage.

OPA

Dahlia